Tom's Tech Insights: Unraveling Computer Components
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Just a few years ago, the idea of gaming on a Mac was a joke among the enthusiast PC community. But I’ll give Apple this — it’s clearly putting in the work. And while it definitely can’t compete with Windows PCs or consoles on its library just yet, Apple does have one trick up its sleeve that I think, in time, may be able to draw a certain type of person to gaming on its platforms: the ecosystem.
At a small showcase, Apple showed me what a few years ago would have been unthinkable: a series of Macs running recent releases and previews of upcoming games, natively on Apple Silicon. It’s a huge step that games like_Assassin’s Creed: Shadows_ and_Frostpunk 2_ are set to come day and date with PC, Xbox, and PlayStation releases. (Frostpunk 2 was on display.Assassin’s Creed: Shadows was not.) And that’s not all — the iPad and iPhone were also playing intensive games, thanks to Apple’s shared chip architectures.
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(Image credit: Tom’s Hardware)
(Image credit: Tom’s Hardware)
The company is catching up on some recent releases, like_Palworld_ , which is set to release later this year. But toss in new developer tools and the idea that your games could carry over to other Apple devices, and that’s where things get interesting.
Game Porting Toolkit 2
Games that Apple showed
macOS
Frostpunk 2
Palworld
Resident Evil 7 Biohazard
Valheim
iOS and iPadOS
Assassin’s Creed Mirage
Diablo Immortal
Resident Evil 7 Biohazard
Zenless Zone Zero
Game Porting Toolkit 2
Control: Ultimate Edition
Announced at WWDC, this year’s update to the Game Porting Toolkit should further help to streamline Apple Silicon Mac development for games already designed for the PC, and also, crucially, bring Mac games to the iPhone and iPad.
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The new version of the Toolkit includes AVX2 support,ray tracing , and improved performance. There are also new human interface guidelines, and new debugging tools for shaders in Xcode to help convert them to Metal (and unified shaders that should work once across the Mac, iPhone and iPad).
(Image credit: Tom’s Hardware)
Apple showed off_Control: Ultimate Edition_ running through the Game Porting Toolkit. The game is coming natively to Mac later this year, five years after the game’s initial launch. A bit late, but it’s a great game!
Using the Windows version of Steam and theDirectX 12 version of the game, aMacBook Pro with an M3 Max played the title at 46 - 50 frames per second on high-quality settings and high ray tracing with a resolution of 1728 x 1117. I picked up the DualSense controller Apple had in front of the Mac and took on some Hiss guards as Jesse Faden, and it felt largely ready to go. If this is what convinced Remedy to port the game over, I can kind of see why it happened. With the M3 series and M4 chips supporting ray tracing tech, the game looks great.
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The Unified Gaming Platform
Where Apple may have an advantage is where it typically excels: in its ecosystem. If games are released for the Mac, but then you can play them on your iPad or iPhone, it could open up gaming to tons of people who wouldn’t have done so previously — and make it easier for enthusiast Mac gamers to play anywhere.
(Image credit: Tom’s Hardware)
Playing anywhere has been a bit of a white whale for gaming companies lately. Think of cloud services like Game Pass fromMicrosoft or GeForce Now from Nvidia. The idea was you’d stream games to play them anywhere.
Apple’s vision strikes me as a slightly more traditional version of the idea. Never mind streaming, but how about running the game locally on each device? Apple showed_Resident Evil 7: Biohazard_ , which launched on Apple’s products in July, running across the latest iPhone 15 Pro,iPad Pro with M4 , and Macs . This particular game supports Apple’s Universal Purchase functionality, so if you buy once, you get it across your Apple ecosystem. And the game uses iCloud to sync save data, so you can pick up where you left off on other devices.
Assassin’s Creed Mirage has similar tricks, but only across the iPhone and iPad (and it looks excellent on the M4 iPad Pro’s tandemOLED display, by the way). Rather than using iCloud, it uses Ubisoft Connect for syncing.
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- Title: Tom's Tech Insights: Unraveling Computer Components
- Author: Richard
- Created at : 2024-08-19 04:39:08
- Updated at : 2024-08-20 04:39:08
- Link: https://hardware-updates.techidaily.com/toms-tech-insights-unraveling-computer-components/
- License: This work is licensed under CC BY-NC-SA 4.0.